Knowledge Base

Puzzle game

Also called puzzle games, puzzle video game, logic game, logic puzzle game, brain teaser game

A puzzle game is a game built around a problem with a correct answer: fitting pieces together, decoding a word, putting steps in the right order. Players win by thinking rather than by reflexes. Brands use puzzles to hold attention and to make the product the piece, the clue or the answer.

How it works

The player faces a set goal: an empty grid, a scrambled picture, a character who has to reach the other side. Rules and pieces are visible from the start. You try a move, the game checks it, and a correct solution ends the level. Some puzzles run against a timer; many let you think as long as you like.

Wikipedia defines a puzzle as a game, problem or toy that tests a person's ingenuity or knowledge. Classic types are logic, mechanical (jigsaw, tiling, sliding), word (crosswords, ciphers) and number puzzles such as Sudoku. Puzzle video games, a broad genre that emphasises puzzle solving, added physics puzzles, programming games solved by arranging commands, block-pushing, and tile-matching, the family match-3 belongs to.

Where brands use it

We tag 136 library games as puzzles, escape rooms included. The best make the product part of the problem. Glico's snacks became lines of code; DHL's yellow boxes are the pieces in the VR stacker Box Stacker Pro; Maje marked the M-Bag's fifth anniversary with M-City, a falling-blocks game in pixel art. Tech brands favour codes and word puzzles: OnePlus ran Crackables 2.0 as a global code-breaking contest, and DigiCert put a quantum-security crossword inside a webinar to find qualified leads. In an automotive launch the answer can be the model name, as CROWN was for Toyota. Employers set puzzles as a self-test for would-be recruits; our recruitment games guide has examples.

When it fits

Puzzles suit a brief that needs attention rather than a glance: solvers look closely at every piece, and the brand can be one of them. The audience is large. Sensor Tower data reported by PocketGamer.biz put puzzle games at 20 per cent of global mobile game downloads in 2024, level with simulation, and Wikipedia reports Wordle was played 4.8 billion times in 2023. Toyota met those players inside that daily habit.

Size the puzzle to the setting. DigiCert's webinar crossword averaged about two minutes a player and collected 488 qualified leads, according to Drimify. A right answer also lets you rank players fairly by time, which suits a contest with one big prize.

When not to use it

Skip a hard puzzle when everyone should reach the reward. OnePlus built Crackables 2.0 as a funnel: according to UNIT9, the first Gate let 100,000 players through, the second 20,000 and the third 1,000. For sampling or data capture at scale, an instant win game or a spin-the-wheel gets more people to the end.

A fixed answer can be shared online, so a prize for solving needs rules on ties and leaks; check prize-promotion rules with counsel. Word puzzles do not travel: CROWN works in English only, while a picture or block puzzle needs no translation. If the brand is only painted on the pieces, the puzzle could sell anything. At a busy trade show stand, a memory game or a quick trivia round keeps the queue moving.

Examples from the library

GLICODE — Ezaki Glico (2016)

Agency: Dentsu, with coconoe and BIRDMAN (production) · Platform: App

Children help a character called Haghag reach a crying child on the far side of a level. Instead of tapping, they lay real Pocky sticks and other Glico snacks on paper, photograph the layout, and the app reads it as a list of commands and runs it. A wrong order sends Haghag off course. Later levels add loops and conditions. Then the code can be eaten. The app is still in the stores.

GLICODE for Ezaki Glico: a phone camera view of snack sticks and two other snacks laid on white paper, each marked in colour, beside a command list in Japanese and a small preview of the level
GLICODE, Ezaki Glico (2016)

Result: Over 10,000 downloads in the first three months, coverage on more than 200 media sites with an estimated media value of over 300 million yen, and 95% of children who tried it saying it was fun, according to the Spikes Asia entry. Glico says the app has been used in classes at more than 560 elementary schools in Japan and abroad.

View the case

Million Piece Mission — U.S. Air Force Museum (2020)

Agency: GSD&M, Active Theory · Platform: Web

With recruiting events shut by the pandemic, the US Air Force turned a 1.03-gigapixel photo of the fourth building at the National Museum of the US Air Force into one jigsaw for the whole internet. The picture was split into thousands of tile rooms of different difficulty. Players worked alone or with friends, saw other players' cursors in real time, and earned points for pieces placed, time spent and difficulty on a global leaderboard (Ads of the World).

Million Piece Mission for the US Air Force: a tile room 80% assembled with loose jigsaw pieces around it, other players' cursors, and a side panel showing puzzle J-043, level 03 Easy, the timer and four players' scores
Million Piece Mission, U.S. Air Force Museum (2020)

Result: Guinness World Records lists it as the largest online jigsaw puzzle, at 1,200,000 pieces. According to the campaign's case figures, 31,774 players finished it together in 18 days, 16 hours and 55 minutes; visitors averaged 12 minutes per visit, and two-thirds were in the 18 to 34 bracket the campaign targeted.

View the case

The Second Wordle — Toyota (2024)

Agency: Saatchi & Saatchi · Platform: Web

Toyota had to launch the Crown sedan to an affluent audience that tunes out advertising, so it met them inside a daily habit. An ad unit on The New York Times site offered what looked like a bonus round of Wordle, with the usual rules: a five-letter word, six guesses, tiles that change colour to show which letters are right and in place. The answer was CROWN, so every solver typed the model name themselves.

The Second Wordle for Toyota: a phone screen under an Advertisement label with the Toyota logo, the message You solved the Wordle provided by Toyota Crown, a Wordle keyboard with W, R and C in green, and a panel showing the rear of a dark sedan
The Second Wordle, Toyota (2024)

Result: More than 14 million impressions, a 63% completion rate among players who started the puzzle and a 97% win rate among those who finished, according to the campaign's case figures.

View the case

FAQ

What are some examples of puzzle games?

Tetris (1985), Lemmings (1991), Portal (2007) and Candy Crush Saga (2012) all appear in Wikipedia's history of the genre. Wordle, bought by The New York Times in January 2022, made a daily word puzzle a habit. For brand examples, browse puzzle games in the library.

Is match-3 a puzzle game?

Yes. Wikipedia lists tile-matching, the family match-3 belongs to, as a subgenre of puzzle video games. The difference for a brief: a match-3 board keeps refilling and players chase a score over many levels, while a logic, word or jigsaw puzzle has a designed answer. See match-3 for level maps and vouchers.

Is an escape room a puzzle game?

Broadly, yes. An escape room chains several puzzles together and adds a story, a clock and usually a team, played to reach a goal such as getting out. A single puzzle needs none of that and fits in an ad slot or a webinar. See escape room for branded rooms.