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Playable nowSalesWebDan AzoulayLooxLoox Lost In SpaceSalesWebNord BeaverBukmeytNord Beaver х Букмейт: "Бояться поздно" - тиндер‑квест по мотивам одноименного романаPlayable nowSalesWebENDYTypeTypeEndy х TypeType: "Type личности" - веб‑тест на архетип брендинга шрифтовPlayable nowSalesWebAndrea ClaussenKnowit ExperienceApply or DieSalesWebMonksHuluHistory of the World Part IIPlayable nowSalesWebOblioPokémonPOKÉMON: Detective PikachuSalesWebChristophe MenassierMad MaxMad Max PursuitSalesWebWanda DigitalWarner BrosThe Joker's job interviewSalesWebSyd LawrenceJaguar SkillsJaguar Skills Ninja BattleSalesWebSony Pictures InteractiveSony PicturesWHD: Take Back The White HouseSalesWebshannonkarleenStratford FestivalTommy PinballPlayable nowSalesWebFast ForwardAS&EAS&E: MINI Z Imaging ChallengeSalesWebDrimifyCasino 2000Casino 2000 use event gamification to boost ticket sales, scoring 90% completion over 7 repeat campaignsPlayable nowSalesWebThe1stMovementCiscoCisco: Mars Network ChallengeSalesWebDrimifyDigiCertDigital security leader Digicert scores over 5k plays with event gamification for the launch of industry B2B webinarLoyaltyWebDrimifyUGC CinemasHow UGC Cinemas retain 1.2 million moviegoers year-round with gamified loyaltyLoyaltyWebPlayableLEGOLANDLEGOLAND's use of gamificationPlayable nowSalesWebSONICJAMMetal Gear SolidPIECE WALKERSalesWebTyron LayleyNew VolumeThe Lucky Ones GameLoyaltyWebDrimifyMarcus TheatresOver 27K moviegoers per month reeled back in for US cinema chain Marcus Theatres’ loyalty programSalesWebPlayablePaultons ParkPaultons ParkSalesWebDrimifySomfySomfy France Uses Instant Win Campaign To Collect 34k Leads And Convert At 2X Industry Standard With Ecommerce GamificationSalesWebDrimifyTheater RotterdamGamification scores 66% engagement rate in ticket sales campaign for Theater RotterdamPlayable nowSalesWebplayerthreeWorkplace SystemsWorkplace Systems: Workplace The Game