Mad Max Pursuit

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Brand
Mad Max
Year
2015
Objective
Sales
Industry
Entertainment
Mechanic
Racing
Platform
Web
Agency
Christophe Menassier
With
FCINQ

Screens

6 screens

Objective

Warner Bros launched an interactive marketing experience to promote Mad Max Fury Road's theatrical release in May 2015. The objective was to drive engagement with the film's high-octane action narrative by creating an immersive, socially connected gaming experience that extended reach beyond traditional advertising.

Solution

FCINQ developed an advergame where players assume the role of Max fleeing from Immortan Joe's forces. User actions triggered six-second video sequences from the film's trailer. Twitter served as the game master, programmed to comment on player actions, battles, and in-game events like weapon or fuel deliveries. Promotional codes unlocked exclusive branded items with different bonuses for distinct audience segments, creating social incentive to share and engage.

Results

Conversations tagged #MadMaxPursuit reached 42 million people organically, excluding paid media. The campaign earned an Awwwards Honorable Mention recognition in June 2015, with reviewer scores ranging from 6.0 to 8.4 across design, usability, creativity, and content categories.