Project Prometheus Training Center
- Brand
- 20th Century Fox
- Year
- 2012
- Objective
- Awareness
- Industry
- Entertainment
- Mechanic
- Quiz & Trivia
- Platform
- Web
- Agency
- Ignition
- With
- Plain Concepts
























Objective
20th Century Fox needed to build anticipation for Prometheus ahead of its June 2012 release by pulling fans past the trailer and into the film's fiction, letting them audition for a spot on the Prometheus crew while planting new story details that reframed what the mission was actually for. Microsoft, as co-creator, used the project to show off what Internet Explorer and HTML5 could do in a browser without Flash or plugins.
Solution
You apply to join the Prometheus crew and are walked through a live-action briefing by Andrea Bishop, an android recruiter for Weyland Corporation, who administers your evaluation. From there you move through five short first-person challenges played with the arrow keys and mouse: two physical tests, Agility and G-Force, followed by three cognitive ones — Situational Intelligence, Spatial Relations, and a Prefrontal Cortex Assessment. Each test drops you into its own 3D scenario to react quickly, judge distances, or solve a puzzle against the clock, with Bishop's video segments cutting in between to score your performance and introduce the next trial. The session plays out like a full recruitment physical, ending with your results as a would-be Weyland hire — and a few more unsettling hints about what the mission is really training people for.
- 1
The player lands on the in-fiction site not as a movie visitor but as an aspirant crew member reporting to a Weyland Corporation training facility, tasked with proving fitness to join the USCSS Prometheus mission.
- 2
A live-action android host, training specialist Andrea Bishop, greets the player on video, explains the assessment ahead, and returns between challenges to guide the player from one test to the next.
- 3
The host presents a fixed lineup of five recruitment tests, two physical and three cognitive: Agility, G-Force, Situational Intelligence, Spatial Relations, and the Prefrontal Cortex Assessment, taken in sequence.

- 4
In Agility, a first-person physical test, the player runs an endless holographic treadmill and steers left or right with the arrow keys to dodge oncoming obstacles, testing reflexes and reaction speed.

- 5
In G-Force, the player sits in a first-person microgravity rig and keeps the mouse cursor locked on a small red target that starts out slow and grows increasingly erratic as the simulated acceleration climbs.

- 6
In Situational Intelligence, the player answers a twelve-question interview, each question posing a three-way multiple-choice dilemma tied to consequential story situations, revealing world details as it screens the player.

- 7
In Spatial Relations, the player rotates a holographic abstract shape left or right with the arrow keys until it fits a matching hole in the chamber floor, testing pattern recognition and spatial judgment.
- 8
The Prefrontal Cortex Assessment closes the series with a numbered-cube sliding puzzle, first on a flat 3x3 grid and then on a floating 3x3x3 cube array, with pass or fail on the final stage determined by the total number of moves used.

- 9
After completing all five tests, the player receives a pass/fail verdict on fitness for the Prometheus mission, broken down per challenge, though the exact form of the final results screen is unconfirmed.












