Swipe Game

View the case
Brand
Red Bull
Year
2021
Objective
Engagement
Industry
Food & Drink
Mechanic
Quiz & Trivia
Platform
Web
Agency
Priska

Screens

12 screens

Objective

Red Bull wanted a reason to be part of the moment at the bar table — something a group could argue over while they waited for the next round. Built with agency PopCorn 66, the game extends a running series (PopCorn Garage, PopCorn TV, Red Bull PlayHard, Red Bull Rap Jeu) that uses pop-culture trivia to reach young drinkers on their own turf.

Solution

There's nothing to install — the game opens straight in a phone's browser, right at the table. Each question fills the screen as a single card, and instead of tapping an answer from a list, the player swipes to choose. Cards slide into one another as the round of pop-culture questions plays out, building toward a final score. That score is the whole point: it's what the table compares notes on afterward, since Red Bull's own page frames the game as a bet over who's buying the next round.

Results

92,000 unique players across 482 participating bars.

How it plays

5 steps
  1. 1

    The game opens as a mobile web page on Red Bull's site, playable straight from a phone at a bar table with no app to install; a start screen frames it as a pop-culture knowledge challenge and invites the player to begin.

  2. 2

    Questions appear one at a time on pop-culture topics, each filling the full phone screen as its own card.

  3. 3

    The player answers by swiping the card rather than tapping a list of choices; a finger drag sends the card flying off-screen.

  4. 4

    The next card slides in with an animated transition, keeping the round moving without pauses between questions.

  5. 5

    At the end of the round, the player checks their score against the others at the table, with the result framed as deciding who pays for the next round of drinks.