Le Defi

Brand
Stella Artois
Year
2006
Objective
Engagement
Industry
Food & Drink
Mechanic
Puzzle
Platform
Web
Agency
Lowe WW
With
Lowe Brindfors

Screens

1 screen

Objective

Stella Artois wanted to reinforce its premium positioning around Belgian heritage and a code of honor, giving drinkers an occasion to meet up and share a chalice of the beer. As brand manager Neil Gannon put it, the campaign was built to give the target audience "a reason to meet and share a chalice of Stella Artois," rolled out across markets from the US and Canada to Brazil, Russia and Australia.

Solution

The player opens on a first-person view of a great hall in an old Belgian castle, where a Stella Artois chalice sits locked inside a hulking trap of knives, gears and spiked rods. Before doing anything else, they're prompted to challenge a friend to a duel by sending an invite. From there they work through six puzzles in sequence, each one disarming a different part of the mechanism guarding the glass. Freeing the chalice wins the duel — and by the campaign's stated Belgian tradition, whoever loses owes the winner a Stella Artois at a bar of their choice.

How it plays

5 steps
  1. 1

    Before starting, players on the campaign page can challenge a friend to a duel, sending the challenge ahead of the trial.

  2. 2

    The game opens on a single scene: a vast hall in what looks like an old Belgian castle, entirely occupied by a giant trap built from knives, gears, and spiked bars, with a Stella Artois chalice locked at its center.

  3. 3

    Players work through six puzzles of equal difficulty, in sequence, disarming one part of the trap's mechanism at a time.

  4. 4

    Clearing all six puzzles disarms the trap and frees the chalice, completing the trial.

  5. 5

    If the friend who was challenged is the one who disarms the trap, the friend wins the duel, and by the campaign's rules the challenger owes them a Stella Artois at a venue of the winner's choosing.