PLAY

Brand
Beautyblender
Year
2023
Objective
Product Launch
Industry
Fashion & Beauty
Mechanic
Arcade & Action
Platform
Web
Agency
Makemepulse

Screens

5 screens

Objective

Beautyblender wanted to ride the rise of gaming culture and meet new buyers on their own turf while giving existing fans a fresh reason to engage. The game was also the launch vehicle for two new products — a limited, color-changing Beautyblender PLAY sponge and the BOUNCE Skin Tint — introduced as a fun, playful way to interact with the brand's tools. Running it all in-browser let Beautyblender capture player data to follow up with targeted offers and promo codes.

Solution

Open beautyblenderplay.com on your phone and you're straight into the action — no app, no download. It's an endless, retro-arcade platformer in the Doodle Jump vein: your character keeps bouncing upward from platform to platform, and your only job is to steer it left or right so it doesn't miss a ledge and fall. Scattered among the platforms are the brand's own products — the color-changing PLAY sponge and the BOUNCE Skin Tint — and grabbing them raises your score and your shot at winning a prize. The game is built mobile-first, so it's easy to jump into straight from a social post, with a desktop version for anyone playing from a browser. Once you fall, the run ends with a prompt to leave your name and contact details for a personal offer or promo code, and the same site tucks in a quick how-to guide for prepping the physical sponge.

How it plays

9 steps
  1. 1

    The player opens a dedicated browser game at the brand's own game domain; a loading screen holds while the game world builds, with no app download or install required.

  2. 2

    A retro arcade splash screen greets the player with a call to play and win, naming the site and promising prizes to anyone who plays.

  3. 3

    The core loop is an endless vertical runner: the character bounces automatically from platform to platform, and the player only steers the direction of each bounce, aiming to climb as high as possible since the course never ends.

  4. 4

    Obstacles are scattered along the climb; hitting one knocks the player's progress back.

  5. 5

    Branded collectibles tied to the sponsor's product line are placed on platforms and in midair for the player to pick up while climbing.

  6. 6

    A run ends the moment the player falls; since the climb is infinite, the only way to improve is to start over and try to reach a higher point than before.

  7. 7

    The game is built mobile-first for play directly on a phone, with a separate version offered for desktop, all without leaving the browser.

  8. 8

    At the end of a session the game prompts the player for their contact details, in exchange for offers and promo codes from the sponsor.

  9. 9

    Alongside the runner, the site also hosts a separate step-by-step product guide walking through how to prepare the sponsor's sponge for use.