FIX-IT

Open the game
Brand
FAVE
Year
2024
Objective
Engagement
Industry
Tech & Telecom
Mechanic
Puzzle
Platform
Web

Screens

14 screens

Objective

Univision, Mongolia's largest IPTV and broadband provider, wanted subscribers to actually know what to check when their internet or TV stops working — how the set-top box, remote, TV and home gateway connect, what the ports do, which Univision apps exist and how to pay for the service — without calling support or hunting through a manual. Local press covers it as the country's first customer-educational web game, and Univision gave it a cast, a town and a shareable prize so it would feel like entertainment rather than a support article.

Solution

Players open FIX-IT straight in the browser, choose a male or female character, type their name and move into Apartment 8 of Happy Together, a town where nothing works yet. A guide explains the controls — drag to walk, tap the in-game phone to check your contract, data balance, points and settings — and every errand starts from that phone. From there, twelve tasks send the player to six named neighbours in a fixed order, grouped into four hunts, one per device: the Univision TV box, the remote, the TV and the home gateway. Each neighbour's favor ends with a multiple-choice question about the Univision service; answer it correctly and they hand over the item. Once every device is collected the apartment is finally set up, and the player receives a personalized "Home Engineer" certificate they can download, copy a link to, or share on Facebook.

How it plays

8 steps
  1. 1

    The game opens on a welcome screen introducing itself as Univision's first 3D web game, then introduces six neighbours of 'Happy Together' town, each with a short bio. The player picks a male or female avatar, types a name, and is cast as the new Resident of Apartment 8.

  2. 2

    A guide character greets the player by name in the 3D scene and explains the controls: drag with the cursor to move, or play from the keyboard with arrow keys, Tab, Enter and Space.

  3. 3

    An in-scene phone serves as the task hub: it holds a working mock Univision account (contract, balances, movie and channel packages, Wi-Fi and parental settings) alongside a Tasks menu that tracks progress toward 12 tasks across 6 neighbours, rewarding four Univision devices in total.

  4. 4

    The core loop is a neighbourhood errand: the player walks to a neighbour, hears their connectivity or entertainment problem in dialogue, helps them, then answers a multiple-choice service question about Univision. A correct answer triggers a congratulations screen and adds the device to the player's inventory.

  5. 5

    This loop repeats for three more device hunts, each routing the player through a different sequence of neighbours before the device is found.

  6. 6

    While roaming between errands, the player hits occasional blocked paths that prompt a click to continue, and encounters Univision trivia woven into the scenery; a map and instructions stay accessible throughout.

  7. 7

    Finishing the twelfth task ends the guided game with a closing message, though the town remains open to keep exploring afterward.

  8. 8

    The finale generates a personalised 'Home Engineer' certificate bearing the player's name, a citizen ID and their in-game address, with options to copy the link, share to Facebook or download it.