Dance Hero

ArchiveThe campaign is offline. The build is preserved on the Wayback Machine — open the snapshot
Brand
Coca-Cola
Year
2009
Objective
Engagement
Industry
Food & Drink
Mechanic
Music & Rhythm
Platform
Web
Agency
Henderson Bas

Screens

3 screens

Objective

Coca-Cola Canada commissioned Dance Hero as branded entertainment for Coke Zero, built to live inside iCoke.ca — the brand's Canadian loyalty and promotions portal — rather than on a standalone campaign site. That placement tied the game to Coke Zero's existing registered-user platform instead of a one-off microsite. No brief or campaign statement spelling out a target audience or specific goals beyond that has surfaced.

Solution

From inside iCoke.ca, players launched a browser-based Flash game that cast them as a dancer on a dance floor. The core test was timing: players had to hit incoming dance moves in rhythm as the pace and pressure built, in what the game itself billed as a "foot-burning frenzy of dance-floor destruction." Because scores were directly comparable between players, the game doubled as a challenge format outside the site — in early January 2009, bloggers used it to stage a head-to-head dance-off as a sponsored charity challenge. The finer screen-by-screen flow, from opening screen to final score, isn't documented in surviving sources.

How it plays

3 steps
  1. 1

    Players open the Coke Zero-branded "Dance Hero" Flash game directly on Coca-Cola Canada's iCoke.ca loyalty portal, at icoke.ca/dancehero, rather than through a separate app or download.

  2. 2

    The player takes on a dance-floor challenge that tests rhythm and reflexes, calling for fast, accurate footwork as the pace and pressure escalate through the run.

  3. 3

    Each run produces a score, which players compare against each other; in January 2009 bloggers used those scores to stage head-to-head dance-off challenges as part of a sponsored charity contest.