Carolyn

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Brand
Philips
Year
2013
Objective
Product Launch
Industry
Tech & Telecom
Mechanic
Music & Rhythm
Platform
Web
Agency
Ogilvy & Mather London
With
UNIT9

Screens

18 screens

Objective

Philips had a reputation as "the lightbulb brand" in headphones — strong with audiophiles over 35, but audio spending was moving to a younger crowd. To win over 18-24-year-old music fans, Philips built credibility through music partnerships rather than straight advertising, and used the game to put its city-focused headphone lines, CitiScape and Downtown Denim, at the center of that pitch: headphones became the price of admission to the experience.

Solution

Put on headphones and open the game in your browser: you're driving a 16-bit arcade racer, playing as Swiss Lips frontman Sam, trying to win Carolyn back from the Flame Gang. Every move behind the wheel — swerving, clipping roadside objects, grabbing power-ups, firing on the gang's van — drops in or reshuffles a layer of the song playing under you. Forks in the road send you into one of seven different musical worlds, each with its own sound and its own ending. Finish a run and you're left with your own remix of "Carolyn" and a music video built to match it, complete with 3D camera sweeps, ready to save and share — and clips climb a leaderboard ranked by views.

How it plays

9 steps
  1. 1

    The game opens at remixcarolyn.com, which players are invited to experience with headphones. It sets up the premise: playing as Sam, frontman of Swiss Lips, out to win back Carolyn from the rival Flame Gang.

  2. 2

    The core format is a 16-bit, Out Run-style driving game viewed from behind the car on a pseudo-3D road. The soundtrack is the song "Carolyn," which the rest of the game continuously reworks.

  3. 3

    Players steer the car with the arrow keys, dodging the Flame Gang's van; every turn and every collision changes the music instantly, so driving doubles as live remixing of the track.

  4. 4

    Scattered along the road are audio pickups — instrument icons that add a new layer to the mix, and hitchhiking band members who do the same — plus a weapon for firing on the Flame Gang van, whose shots and hits also register as sounds woven into the remix.

  5. 5

    Forks in the road let players choose a route, sending them into one of seven distinct "audio worlds" (a beach level with samba, a moon level with retro-space sound, and others featuring explosions, fights, a whale, and zombies), each with its own bonuses, weapons, and musical palette.

  6. 6

    Each run ends in one of several outcomes — a win, a loss, or an alternate ending, ranging from marrying a zombified Carolyn to a broken heart.

  7. 7

    At the finish, the player receives a personalized remix of "Carolyn" along with a matching video clip, edited with dynamic 3D camera flythroughs of the scenes just played.

  8. 8

    The finished clip can be saved and shared, primarily to Facebook, where submissions enter a leaderboard ranked by view count; with thousands of possible remix combinations and multiple endings, the game is built to be replayed.

  9. 9

    Offline, the same game was installed as a custom arcade cabinet at Broadway Market in Hackney, letting passersby try Philips Downtown Denim headphones and play "Carolyn" — building their own remix — right on the street.