Altoids Strips

ArchiveThe campaign is offline. No archived build has survived.
Brand
Altoids
Year
2003
Objective
Engagement
Industry
Food & drink
Mechanic
Arcade
Platform
Web

Screens

3 screens

Objective

Altoids launched an interactive game in 2003 to engage consumers and reinforce the brand's cheeky, irreverent personality. The 'Altoids Strips' campaign used branded entertainment to connect with the target audience through playable entertainment rather than traditional advertising.

Solution

An escape-room style puzzle game featuring the character Big Bad Al, described as a 'world class loser,' who must navigate to a date at the Gothroom club in Club Nightclub. The gameplay used point-and-click mechanics where players solved puzzles and collected items to advance the narrative, with Altoids Strips integrated as part of the solution pathway. The game was hosted on altoids.com.

Results

Not published.