Grrr

Open the game
Brand
Honda
Year
2004
Objective
Awareness
Industry
Automotive
Mechanic
Adventure & Quest
Platform
Web
Agency
UNIT9

Screens

10 screens

Objective

Honda UK's new i-CTDi diesel engine had a real origin story behind it: chief engineer Kenichi Nagahiro hated diesels — noisy, dirty, expensive — and set out to re-engineer them from the ground up. The "Hate Something, Change Something" campaign built its whole message around that idea, and Honda needed a digital piece that would hold audiences on the campaign site well past the length of the 90-second TV spot, turning the film's message into something people could act out themselves.

Solution

Using the arrow keys, players steer a white rabbit through a pastoral, slightly surreal isometric world drawn in the same style as the TV ad. Carrots are scattered along the path to collect, but the real objective is the "hateful" objects blocking the way — a traffic light, a bear trap, a pylon, a parking meter, a broken appliance. Walking up to one makes the rabbit pull out an oversized hammer and smash it into a shower of stars, and it reforms as something friendly while the clock gains a time bonus. Garrison Keillor's voice narrates between transformations as players clear nine environments in sequence, ending at a backyard barbecue once everything along the way has been collected and fixed.

Results

Not measured for the game itself — the only figures in the campaign record (diesel Accord sales in the UK rising from 518 units in 2003 to 21,766 in 2004, overall Honda UK sales up more than 35%, brand awareness more than doubling) are attributed to the "Hate Something, Change Something" campaign as a whole, not isolated to the game.

How it plays

8 steps
  1. 1

    The player opens the campaign promo page and launches the flash game, arriving in an isometric pseudo-3D world styled after the "Grrr" ad, controlling a white rabbit.

  2. 2

    Arrow keys move the rabbit around each room in slow, hopping steps.

  3. 3

    The goal is to collect all the carrots and time bonuses scattered around each location and reach the barbecue, ridding the world of hateful objects along the way.

  4. 4

    Walking the rabbit up to a hateful object — a bear trap, a pylon, a parking meter, a balloon, and more — triggers an automatic hammer swing: the rabbit pulls out a giant hammer and smashes it, sending stars flying and shaking the screen on hard hits.

  5. 5

    Each smashed object turns into a friendly version of itself, awards a time bonus, and plays a line of narration.

  6. 6

    Smashing the traffic light sweeps the rabbit along a rainbow into the next of nine environments, such as a room with a banjo-playing hippo, where the carrot-and-hammer loop repeats with new objects.

  7. 7

    A countdown timer runs throughout the session, extended by each time bonus earned; players race to finish with time to spare.

  8. 8

    The run ends when the rabbit reaches the barbecue, with completion scored as a percentage — missing even one carrot caps the result at 99% instead of 100%, encouraging another run.