WITSEC Confidential

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Brand
In Plain Sight
Year
2008
Objective
Engagement
Industry
Entertainment
Mechanic
Adventure & Quest
Platform
Web
Agency
Big Spaceship

Screens

4 screens

Objective

USA Network was launching In Plain Sight, an original summer drama built on an unfamiliar premise — the federal witness protection program — and needed a way to make that world tangible while pulling viewers back to the network's site between weekly airings. A digital companion offered the most direct route to that first-hand experience, ahead of a full seasonal push across TV, radio, print, outdoor, airports, and social.

Solution

Players registered on the microsite and stepped into the role of a rookie WITSEC marshal stationed in Albuquerque. Each week opened with a video briefing from the show's star playing Marshal Marshall Mann, laying out a new case — a witness has vanished, a kidnapping to unravel, a murder to solve. From there the player worked the case solo: reading through case files, questioning people connected to it, and searching the city for evidence using three tools — a phone, a government SUV, and a computer. A case was built to be cracked in one short sitting, and a new one opened each week for eleven weeks, timed to land alongside the next televised episode.

How it plays

8 steps
  1. 1

    Players log into the WITSEC Confidential microsite with their account; the week's case only opens after signing in.

  2. 2

    Players take on the role of a U.S. marshal in the witness protection program, working alongside the show's characters as fellow investigators rather than playing as any of them.

  3. 3

    Each week opens with a video briefing shot exclusively for the site, in which series star Marshall Mann (Fred Weller) hands down that week's assignment.

  4. 4

    The assignment is one of WITSEC's standard case types: tracking down a witness who has fled, unraveling a kidnapping, or investigating a murder.

  5. 5

    Players review the case files — the witness's dossier and background on the situation — to get up to speed on the investigation.

  6. 6

    Players question people connected to the case using the interview tools built into the site.

  7. 7

    Players search Albuquerque for clues using three marshal's tools — a phone, a service SUV, and a computer — to make calls, travel between locations, and pull up records.

  8. 8

    Solving the case closes out that week's episode, and a new case opens on the microsite the following week after the next TV episode airs, repeating across an eleven-week run.