Racers

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Brand
Red Bull
Year
2020
Objective
Engagement
Industry
Food & Drink
Mechanic
Racing & Sports
Platform
Social
Agency
EPIC Agency
With
Facebook Creative Shop

Screens

10 screens

Objective

Red Bull created the game to promote its Red Bull Ring circuit in Austria and give fans a reason to engage with motorsport around it. When COVID-19 wiped out the racing calendar, the brand repurposed it to keep fans connected to motorsport and offer them a shot at prizes, then kept it running as a reusable marketing tool for local activations worldwide.

Solution

The player picks a ride — Max Verstappen's F1 car or Marc Márquez's MotoGP bike, later joined by a hypercar, a motocross bike, and a Red Bull plane — and heads out for a lap with no steering wheel and no brakes. One button does everything: hold it down to build speed, then time a tap to crack open a can of Red Bull for a burst of boost. Mistime it and the run bleeds seconds, just like a real race. The lap ends at the finish line, where the time drops straight onto a leaderboard that pits the player against everyone else chasing that track's prizes, from merch to fully paid trips to a home Grand Prix. Some versions swap the phone screen for a controller, letting players race on a touchscreen kiosk at live events instead of in the Facebook app.

Results

The campaign has logged 8M+ games played across 140+ activations and 20+ country-specific content versions; within its first twelve months alone, it had already been customized and deployed in more than 60 countries.

How it plays

9 steps
  1. 1

    The player launches the game as a Facebook Instant Game from Red Bull's page or feed, playing directly in the app or browser with nothing to download.

  2. 2

    At the start, the player picks who to race as: Formula 1 driver Max Verstappen in his race car, or MotoGP rider Marc Márquez on his motorcycle.

  3. 3

    There are no brakes or steering — the vehicle drives itself around the track while the player holds or releases a single button to manage speed through straights and corners.

  4. 4

    At the right moment, the player triggers a Red Bull can for a speed boost, the core decision of each lap. Boosting too early, too late, or at the wrong speed costs precious seconds, just as in a real race.

  5. 5

    Each run ends with the player's lap time shown as the result of the attempt.

  6. 6

    That time is posted to a leaderboard where the player compares their result against other players in their country.

  7. 7

    Players restart and replay the lap again and again, chasing a perfect run that takes dozens of attempts to refine.

  8. 8

    Climbing to the top of the leaderboard earns prizes, from Red Bull merchandise to fully paid trips to a Formula 1 Grand Prix — in the UK activation, a VIP experience at the British Grand Prix.

  9. 9

    Depending on the market, the vehicle and track change — motorcycle, supercar, motocross bike, or even a Red Bull plane, on a local track from Norwell, Australia to Mexico City. At live events, the same race is played on an interactive touchscreen with the visitor's smartphone as the controller.