Treasure Land Adventure

Brand
McDonald's
Year
1993
Objective
Awareness
Industry
Food & Drink
Mechanic
Arcade & Action
Platform
In-Game
Agency
Treasure
Added
October 2026

Screens

18 screens

How it plays

8 steps
  1. 1

    The game opens on a title screen with Start Game, Options and a password-entry slot; Options lets the player pick Beginner, Normal or Expert difficulty, which changes how much level content and how many autoscrolling sections appear. A directional-button-and-button combo on the menu unlocks a level-select mode and a Japanese-language toggle, and a separate code in the password screen opens an unused 3D logo tech demo the player can rotate and scale.

  2. 2

    An opening demo sets the premise: Ronald McDonald, with Grimace, Hamburglar, Birdie the Early Bird and the Fry Kids, finds one piece of a torn treasure map and sets off to recover the other three pieces, each held by a villain.

  3. 3

    Ronald moves and aims with the D-pad, throws a forward magic sparkle with B and jumps with C; A fires a scarf that, aimed at overhead rings, grapples him up to higher ledges or across gaps, the game's signature traversal move. Attacking or grappling while standing still locks him in place, while doing either in mid-air lets him keep moving.

  4. 4

    Stages are side-scrolling platform levels built around shooting enemies for dropped gold and jewels, combined with varied traversal challenges: ziplines between platforms, vertical climbs up tree branches, timed jumps through bursts of waterfall spray, and forced-run segments where the player must keep moving past a chasing hazard without stopping to fight.

  5. 5

    Health is tracked as a meter of jewels, lost one at a time to hits or falls and restored by collecting white or red flowers, with excess flowers banked and spent automatically after the next hit. Shops run by Ronald let players spend collected gold on jewels, attack-boosting magic upgrades, balloons, extra lives and continues; a bought balloon lets Ronald float over hazards and also catches him automatically if he falls off-screen. Gathering enough gold also drops the player into a bonus matching minigame where lining up three identical falling pieces wins balloons, gems and other items.

  6. 6

    Grimace, Birdie, Hamburglar and the Fry Kids appear in trouble throughout the stages, asking Ronald to give up jewels to help them; talking to them is usually required to proceed, and in boss stages they offer hints for beating the boss.

  7. 7

    The game is structured as four themed worlds — a forest/cave area, a town with a construction site, a seaside pirate area, and later the moon — each with its own obstacles and ending in a boss fight whose victory yields one of the map pieces; defeating all three earthly bosses completes the map and moves the group between locations by train and then by balloon and rocket.

  8. 8

    The final world has the crashed rocket's crew split up on the moon to find repairs, working through stages with crushing machinery before Ronald is taken aboard an alien ship; after a miniboss and the ship's alien leader, Ronald explains the group only wants to fix their rocket, the alien opens the treasure chest, and the group rides a rainbow home for the ending.

Objective

McDonald's used the McDonaldland mascots to turn a cartridge platformer into a retail extension of its advertising, aiming for brand familiarity among children and teens through hours of play with Ronald and friends, reinforced at the point of sale by promotion in 1,000 Japanese restaurants. For Sega, the licence was a driver of Mega Drive hardware and software sales.

Solution

Players guide Ronald McDonald through four themed worlds — Magical Forest, Magical Town, Magical Sea and Magical Moon, three stages each — following a treasure map from a forest walk onto a circus train, across the sea and finally to the Moon. Ronald fires a sparkling magic shot at enemies and swings a scarf onto overhead hooks to cross gaps, while Grimace, Hamburglar, Birdie the Early Bird and the Fry Kids turn up as guides along the way. Collected gold bags are spent in in-level shops on jewels, stronger magic, balloons and extra lives, and a card-matching bonus round breaks up the platforming. Bosses go down only when tricked into swallowing one of Ronald's own jewels. A difficulty choice of Beginner, Normal or Expert changes how much of each stage the player sees, right through to reaching the Moon.

Results

Promoted in 1,000 McDonald's restaurants in Japan at launch; Sega forecast sales of over 500,000 copies.

Can you still play it?

There is no official re-release: McDonald's Treasure Land Adventure is absent from Sega Genesis Classics and from the Mega Drive library on Nintendo Switch Online, despite other Treasure titles appearing there. It survives only on its original Sega Genesis/Mega Drive cartridges, still found secondhand, and through emulation of the original ROM; no browsable copy exists on the Internet Archive. No end date or reason for its discontinuation is documented.