You Vs.

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Brand
Oakley
Year
2011
Objective
Engagement
Industry
Entertainment
Mechanic
Racing & Sports
Platform
Web
Agency
+ Rehabstudio

Screens

4 screens

Objective

Oakley set out to build its first pan-European Facebook community and grow the fan base of the Oakley Europe page, wrapping the product story — adaptive lenses and customizable frames — around its roster of athletes. The campaign was billed as Oakley's largest digital investment in Europe to date, backed by a six-figure budget spanning production, community management, media and retail.

Solution

Players sign in with Facebook Connect, which pulls their name and profile photo — and their friends' — straight into the action. From there they watch POV race footage against a real Oakley athlete: cyclist Mark Cavendish in the first release, golfer Rory McIlroy in the second. At key moments the film stops and hands control to the player, who picks how to take a corner or when to kick for the finish line, and that choice steers how the race plays out. Before the race starts, players choose their lens; once it ends, they build their own pair of Oakley frames. Winners are entered into a draw for a real matchup against the athlete, and each release launched alongside the athlete's real event — Cavendish's during the Tour de France, McIlroy's after the Open.

Results

30,000 new fans on the Oakley Europe Facebook page, with the Mark Cavendish game generating 500,000 plays.

How it plays

10 steps
  1. 1

    Players arrive from a banner, an athlete's social post, or above-the-line advertising and are invited to challenge an Oakley athlete head-to-head; access to the challenge is gated behind liking the Oakley Europe Facebook page.

  2. 2

    The game launches through Facebook Connect, pulling in the player's name and profile photos so the experience is personalized from that point on.

  3. 3

    Players pick a challenge, each hosted on its own campaign microsite: a cycling race against sprinter Mark Cavendish, or later a golf round against Rory McIlroy on Wentworth's West Course.

  4. 4

    Before the race begins, players choose a pair of Oakley lenses as part of the pre-race setup.

  5. 5

    The core experience is a first-person interactive film: the player rides alongside the athlete through footage of a real race, shot from the saddle.

  6. 6

    At two scripted decision points the film pauses for a live choice — how to take an upcoming corner, then when to launch the finishing sprint — and each choice shapes the rest of the race, with a mistimed or overly aggressive move costing the sprint.

  7. 7

    The player's own material is woven into the footage as it plays: in the cycling version the profile photo appears in Cavendish's hands and the player's name shows up on Oakley gear, the bike frame, and roadside billboards; in the golf version, photos of the player's Facebook friends appear on a fictional clubhouse honour board.

  8. 8

    The run ends with a result against the athlete, decided by the choices made along the way.

  9. 9

    The challenge closes on a customizer screen where players build their own pair of Oakley frames.

  10. 10

    Winners of the online challenge are entered into a draw for a real-life meeting with the athlete, such as riding alongside Cavendish, with the first wave of entries open through July 31.