Unlimited Stadium

Brand
Nike
Year
2016
Objective
Engagement
Industry
Entertainment
Mechanic
Racing & Sports
Platform
Installation
Agency
BIRDMAN

Screens

16 screens

Objective

Nike wanted a self-made Olympic moment in August 2016 without being an official Rio sponsor, timing a stunt to the 17 days the world was watching the Games. In Manila, that meant turning the brand's "you against you" message into a literal race and giving local runners a reason to try the new LunarEpic Low Flyknit, while growing the Nike+ Run Club community and collecting real running data from participants.

Solution

Runners show up at the pop-up track in Bonifacio Global City, register, and get fitted with LunarEpic Flyknit sneakers and an RFID tag on the shoe. A warm-up lap around the 200-metre track, shaped like the shoe's sole, clocks their natural pace and spins up a digital avatar. From the second lap on, that avatar runs alongside them on a wraparound LED screen at exactly their previous lap's speed, growing bigger and faster the harder the runner pushes, so every heat is really a race against your own best effort. Beat your avatar three times and you earn a Nike badge; clear enough of the track's challenges and you're in line for an "epic run" as the top prize. Pacers and daily Nike+ Run Club sessions run around the track all day, so a visit works as a single sprint or as part of an ongoing training routine.

Results

Over its 17-day run (August 5–21, 2016), the track hosted up to 30 runners at a time per heat and is reported to have operated at full capacity for the entire run, with secondary sources also crediting the activation with a 100% sell-through of the featured LunarEpic Flyknit shoe in the local market.

How it plays

10 steps
  1. 1

    Entry is free and open to runners and non-runners alike at a temporary track in Bonifacio Global City, running daily from 4pm to 10pm over a 17-day period.

  2. 2

    At a registration point (or online, or by phone), the player signs up and creates a digital avatar, then is issued a test pair of Nike LunarEpic Flyknit shoes fitted with an RFID tag that links the shoe to the avatar on the track.

  3. 3

    Players are released onto the track in waves, with up to 30 people running at once.

  4. 4

    The first lap is a warm-up and baseline run around the 200-meter figure-eight track; the RFID tag records the player's lap time while the surrounding LED screen shows only the runner.

  5. 5

    From the second lap on, the player's avatar appears on the LED wall and runs alongside in real time at the pace of the player's previous lap, giving a side-view readout of whether the player is ahead of or behind their past self.

  6. 6

    The avatar mirrors the player's effort: a faster lap produces a faster avatar next time, and the avatar's on-screen figure grows larger with each lap completed, visualizing accumulated distance.

  7. 7

    A standard session is four laps — one warm-up followed by three laps against the avatar, which speeds up each time and pushes the player to keep pace; marshals stationed along the track call out lap counts and redirect anyone who loses track.

  8. 8

    The stated goal is to beat the avatar three times, which earns the player a Nike pin.

  9. 9

    At the finish, the player sees whether they outran their avatar, and can return to run again and reset their own baseline.

  10. 10

    Outside the race itself, the campaign offers further challenges: daily on-site sessions and events plus Nike+ Running and Nike Training Club app challenges, with an exclusive run hosted by Nike as the top reward.