Escape To Plastic Beach

Brand
Gorillaz
Year
2010
Objective
Awareness
Industry
Entertainment
Mechanic
Adventure & Quest
Platform
Web
Agency
Matmi New Media Design Ltd

Screens

3 screens

Objective

Gorillaz needed to push Plastic Beach and its lead single "Superfast Jellyfish" to an audience well beyond their existing fanbase — casual browser and mobile gamers who might never buy an album but would play a game, as Matmi put it, without knowing "who Gorillaz are or what the story is about." A paid final chapter also gave the band's deluxe 'Experience' edition extra value and a direct revenue line beyond record sales.

Solution

Players work through three chapters that pick up where the band's music videos left off. The first two, free on gorillaz.com, are 2D/2.5D Flash levels: chase Murdoc's speedboat through the "Stylo" pursuit, then guide the group on a submarine run beneath the ocean toward Plastic Beach itself, dodging hazards along the way. Buy your way into Chapter Three — in-browser or as a standalone iPhone/iPad app — and the game switches to full 3D: eight levels of rising difficulty defending the island itself, scored to the album's soundtrack with the band's own voices narrating the action. Every run posts a score to a global leaderboard shared with the rest of the site's players — including, famously, entries left by the band members themselves — with a one-tap option to share your result back on gorillaz.com.

Results

The mobile release of Chapter Three hit #1 in the UK & Ireland App Store within its first week, and the game held an average session length of 12 minutes among an audience Matmi describes as previously unreachable through music marketing.

How it plays

9 steps
  1. 1

    The player enters through gorillaz.com, where the first two chapters are free to play and the third is locked behind a paywall; creating an account saves scores to a global leaderboard.

  2. 2

    Chapter 1 opens with footage from the "Stylo" video rendered in retro 2D, framing the goal: outrun the police and El Camino to reach Plastic Beach.

  3. 3

    Chapter 1 alternates between two mechanics across three timed stages: a top-down driving segment where the player steers around obstacles to reach the finish before time runs out, and a first-person shooting segment where the player, as Cyborg Noodle, fires on a pursuing car until it wrecks.

  4. 4

    Chapter 2 moves underwater, with the player guiding Murdoc while towing 2-D and Cyborg Noodle through maze-like levels, dodging jellyfish, mines, and sharks that cost health and time on contact, and racing a depleting oxygen meter across three arenas to reach bunker checkpoints before it runs out, ending at the submarine from "Stylo."

  5. 5

    Advancing to chapter 3 requires paying (or entering a code from the deluxe album edition), which also unlocks a bonus MP3 of "Superfast Jellyfish."

  6. 6

    Chapter 3 switches to full 3D flight, with the player piloting Murdoc's homemade "Doom Glider" over the island base, steering by tilting the device (or standard controls) and firing machine guns with a tap.

  7. 7

    Across eight increasingly difficult levels, each built around either intercepting 2-D before he escapes the island or flying him back home, the player flies through ring gates while shooting down enemy vehicles, ghost ships, and other obstacles.

  8. 8

    Once a level's objective is met, the game opens into free flight over the 3D island, letting the player collect bonuses and rack up extra points.

  9. 9

    Each attempt's score posts to a global leaderboard alongside scores from the band members themselves, tied to the player's account on the site.