Dodge Quest

Brand
DQPC
Year
2008
Objective
Engagement
Mechanic
Adventure & Quest
Platform
Web
Agency
Theoria Communications Inc.
With
MAKIBISHI Inc.

Screens

2 screens

Objective

Dodge Quest was built as promotional work for a client identified in production credits only as DQPC, commissioned through Tokyo ad agency I&S BBDO rather than developed as a studio's own showcase project. Beyond that credited relationship, no source confirms the specific marketing goal or campaign the game was meant to serve.

Solution

Dodge Quest is a mouse-only browser RPG that plays out over seven in-game days. Each day the player takes on a new mission, and completing it feeds into the mood of a character named Coronet, who the player has to steadily win over. Progress carries the tagline's promise — "Get Dodge, get the girl" — as its throughline, with the seven-day clock giving every mission a deadline before the story closes out. The game ends once the seven days run out, by which point Coronet's happiness reflects how well the player's choices along the way landed.

How it plays

4 steps
  1. 1

    The player opens a browser-based Flash role-playing game controlled entirely with the mouse; no keyboard input is used.

  2. 2

    Play is structured around a set of missions the player must complete within a fixed span of seven in-game days, with the day counter acting as the game's central time pressure.

  3. 3

    Alongside the missions, the player tracks the mood of a character named Coronet, whose happiness rises or falls in response to the player's choices and actions.

  4. 4

    The game frames success around a single stated goal, summed up in its own tagline as getting the car and getting the girl: completing the missions in time while keeping Coronet happy.