Fastball

Brand
Google Chrome
Year
2010
Objective
Product Launch
Industry
Tech & Telecom
Mechanic
Arcade & Action
Platform
Web
Agency
Google Creative Lab
With
Feels Like
With
BBH New York

Screens

5 screens

Objective

Google needed to sell speed to people who tune out banner ads, so instead of telling them Chrome was fast, the campaign let them feel it — turning browser speed into the pace of a game and doubling as a showcase for the new Flash-enabled Chrome build.

Solution

The game opens right inside a YouTube video: a chrome ball rolls down a giant handmade obstacle course of mousetraps, tape, rebar, and rubber bands. Whenever the ball stalls, a challenge pops up over the footage — plot a route in Google Maps, look something up in Google Search, get through a phrase in Google Translate, fire off a tweet, or track down an artist on Last.fm. Solve it fast and the ball rolls on to the next rigged-up section; stall too long and it stays stuck. The run ends at the finish line with a completion time to compare against other players, all without leaving the YouTube page.

Results

Over 1 million people played, moving the ball through the linked YouTube videos in more than 1 million completed games; the campaign is credited with helping make Chrome the world's second most popular web browser.

How it plays

6 steps
  1. 1

    The player opens Chrome's branded YouTube channel and is invited to prove they are "Chrome Fast" by starting the race.

  2. 2

    A video begins showing a giant handmade Rube Goldberg-style obstacle course, and a chrome ball rolls along the track.

  3. 3

    When the ball gets stuck, the video pauses and a timed challenge appears on top of it; the player must solve it quickly for the ball to keep moving.

  4. 4

    The challenges send the player to real web services: plotting a route on Google Maps, posting through a shared Twitter account tied to the game, finding an artist on Last.fm, and completing tasks on Google Search and Google Translate.

  5. 5

    This cycle of video segment, stall, and challenge repeats across six stitched-together YouTube videos as the ball advances toward the finish.

  6. 6

    Crossing the finish line records the player's completion time, which players compare against each other.