Incroflo P50: Defect Dodger

Brand
Cargill
Year
2025
Objective
Engagement
Industry
Other
Mechanic
Arcade & Action
Platform
Installation
Agency
Drimify

Screens

2 screens

Objective

Cargill needed its booth to cut through the noise at two crowded polymer-industry trade fairs and turn passing foot traffic into real conversations with suppliers and converters. The activation doubled as the launch vehicle for Incroflo P50, a bio-based processing aid entering a market still built around fluoropolymer incumbents.

Solution

Visitors step up to a big screen at the booth and take hold of a retro joystick. Steering a hero through a maze, they gobble up Cargill product icons while sharks give chase — a nod to "sharkskin," the extrusion defect Incroflo P50 is built to eliminate. Grab a budding-plant power-up and the hero turns the tables, sending the sharks fleeing instead. Each run lasts long enough for a booth rep to strike up a product conversation while the visitor is still at the stick, and the session closes with a lead capture and an entry into that day's prize draw.

Results

80% completion rate among players who started the game.

How it plays

8 steps
  1. 1

    The game runs on a large screen at a trade-show booth, with a retro joystick standing in for a touchscreen; passersby are invited to take the stick and play as "Incroflo P50: Defect Dodger," with daily prizes on offer.

  2. 2

    A branded start screen carries the Incroflo P50 product framing before the player launches a run.

  3. 3

    The game is a top-down maze: the joystick moves the character through the corridors, and the objective is to sweep up every collectible in the maze, each one styled as a Cargill product item.

  4. 4

    Sharks patrol the same corridors and hunt the player's character, who must read their routes and dodge them — a product metaphor, since 'sharkskin' is the extrusion defect Incroflo P50 is designed to remove.

  5. 5

    Power-ups shaped like budding plants, referencing the additive's bio-based story, briefly slow the sharks and make them edible for bonus points.

  6. 6

    Contact with a shark costs a life, and the run continues until all lives are lost; sharks eaten during a power-up respawn at their starting point after a few seconds.

  7. 7

    Clearing every collectible finishes the maze and advances the player to the next one; the pacing keeps runs going long enough for booth staff to start a product conversation with the player mid-session.

  8. 8

    Each run ends with a final score, and the player enters their details into an on-screen form to capture the lead, with daily prize drawings for participants at the show.