War of The Worlds Survival Game
- Brand
- War of the Worlds
- Year
- 2005
- Objective
- Product launch
- Industry
- Entertainment
- Platform
- Web
- Agency
- Big Spaceship
Objective
The War of the Worlds film (2005) required promotional engagement strategy around its release. The brand partnered with Big Spaceship to create an interactive experience that immersed audiences in the film's alien invasion narrative, allowing them to experience the survival scenario directly and build emotional investment in the story before theatrical release.
Solution
A browser-based survival game where players assumed the role of Earth survivors during an alien invasion. Core mechanics included resource collection (supplies), humanitarian decisions (rescuing refugees), and escape gameplay under pressure from extraterrestrial forces. The game combined real-time decision-making with resource management systems, set within a post-apocalyptic branded scenario that reflected the film's narrative stakes. Players worked to survive and escape with their lives intact.
Results
Not published.







