Thrill Of The Catch

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Brand
Discovery Education
Year
2010
Objective
Engagement
Industry
Other
Mechanic
Simulation & Strategy
Platform
Web
Agency
RED Interactive Agency

Screens

2 screens

Objective

Discovery Education wanted classroom audiences to learn about aquatic ecosystems by doing rather than reading, so it built a game instead of a lesson plan. Partnering with TakeMeFishing.org, the recreational-fishing program run by RBFF, gave the project a second job: turning curious kids into future anglers.

Solution

Players land on Discovery Lake and start by raising their own fish — picking a species, coloring it, naming it, and feeding it to help it grow. Once the fish is ready, the player picks up a rod and casts into the lake, matching bait to species and conditions to get a bite. Every catch is released back into the water, so the payoff for landing a fish is watching it swim off rather than banking a trophy. Between casts, players can also clear litter off the lake to raise an eco-score, folding conservation into the same loop as the fishing itself.

How it plays

6 steps
  1. 1

    The player enters Discovery Lake, a browser-based virtual lake that branches into two activities: raising a fish and going fishing.

  2. 2

    In fish-raising mode, the player picks a species, colors it, and names it.

  3. 3

    The player feeds the fish its species-specific favorite food to grow it, a mechanic that models the food chain.

  4. 4

    In fishing mode, the player casts by matching a fish species, a bait, and environmental conditions, a combination that teaches habitats and food chains.

  5. 5

    Every catch is released back into the lake, embedding a catch-and-release ethic into the core action.

  6. 6

    The player can also collect litter and pollution from the lake, raising an eco-rating as a side activity.