Inravers

Open the game
Brand
Teletech
Year
2024
Objective
Engagement
Industry
Tech & Telecom
Mechanic
Arcade & Action
Platform
Web
Agency
NaughtyDuk

Screens

7 screens

Objective

Teletech's touchpoints with its audience were mostly transactional — tickets, merch, releases — so the brand needed a reason for people to open its app or site between events. A built-in arcade game with a monthly cash prize gave fans a recurring reason to come back, while the leaderboard's email sign-up folded play into Teletech's owned-audience database.

Solution

The page opens straight into a black-and-red terminal screen with the INRAVERS wordmark, a score counter and an audio toggle — no download, no login. Pressing Start drops the player into a Space Invaders-style shooter: they fly a ship along the bottom of the screen, fire on descending waves of enemies, dodge red bomb pickups, and grab a machine-gun power-up that speeds up their fire rate. Dying ends the run with a «Rave Over» screen showing the final score, and only then does the game ask for a public username and an email to post that score to the leaderboard. The leaderboard itself is a simple ranked table that resets every month, and it's shared with the same game embedded in Teletech's iOS and Android apps, so web and app players compete on one board.

How it plays

9 steps
  1. 1

    The player opens Inravers at inravers.teletech.events or in the Teletech app to a dark terminal-styled title screen with the «Teletech <In>ravers/>» wordmark, a score counter and an audio toggle, offering «Start» or «Leaderboard» with no login or email required to play.

  2. 2

    An Instructions panel frames the game as a Space Invaders homage and lays out the controls — spacebar or a target icon to shoot, held down for fast shoot, with left/right arrows or on-screen arrow buttons to move — plus the two non-enemy elements on the field: red dots as bombs to dodge and a power-up icon that grants machine-gun fire.

  3. 3

    The same panel previews the post-run submission fields, explaining that the username will be public on the leaderboard while the email address is a private identifier collected to verify the winner of a monthly £50 store-credit competition.

  4. 4

    In the core loop, the player moves a ship along the bottom of the screen, shooting up at descending enemies to raise the score, dodging falling bomb dots, and switching to held-down fast shoot as formations close in.

  5. 5

    A machine-gun power-up can be picked up mid-run, temporarily upgrading fire rate and accelerating scoring.

  6. 6

    The run ends when the ship is destroyed, landing on a «Rave Over» screen that displays the final score.

  7. 7

    The player submits the score with a name for the public leaderboard and an email for private identification, then chooses to restart immediately or check the leaderboard.

  8. 8

    The leaderboard opens as a modal, loading into a ranked table of rank, name and score; standings reset on a monthly cycle, with the top scorer each month selected for the £50 prize.

  9. 9

    The same game is also embedded in the Teletech mobile app, listed there as a monthly score competition for £50 store credit.