The Joker’s Escape
Open the game- Brand
- DC
- Year
- 2020
- Objective
- Engagement
- Industry
- Entertainment
- Platform
- Web
- Agency
- Digital Kitchen
- With
- Wildlife
- With
- Sid Lee
















Objective
DC Comics sought to create an unprecedented digital experience for DC FanDome 2020, a virtual fan event designed to celebrate DC Universe properties. The campaign aimed to engage the passionate DC fanbase by offering an immersive, interactive escape room experience centered on The Joker character, combining high-end cinematic gameplay with cutting-edge web technology. The activation positioned DC FanDome as a destination for innovative, playable brand experiences rather than passive content consumption.
Solution
The Joker's Escape was a 24-hour limited-access virtual escape room hidden within DC FanDome's MultiVerse environment. Built with Unity 3D and WebGL, the experience featured full 360º cinematic gameplay where players navigated three interactive traps designed by The Joker: a strategic card game against The Joker, Masks of Madness (testing demented laughter with audio interaction), and The Kabooooom Room (featuring explosive countdown mechanics). The experience was highly polished with striking 3D visuals, easter eggs, and generated shareable results for social distribution. The entire experience was developed through an intensive 8-week production cycle.
Results
Not published.







