Axebusters
Open the game- Brand
- Axe
- Year
- 2007
- Objective
- Brand image
- Industry
- Beauty
- Mechanic
- Shooter
- Platform
- Web
- Agency
- Bascule Inc.



Objective
Axe (Vice line) sought to build brand awareness and reinforce 'The Axe Effect' narrative through interactive entertainment in the Japanese market. The campaign leveraged advergaming as an alternative to traditional advertising, engaging young male consumers with a memorable, technically sophisticated interactive experience.
Solution
A Flash-based interactive advergame featuring a manga-style animated introduction sequence and a finger-pointing game mechanic where players seduce girls in an office setting using 'the Axe effect.' The experience included character-driven storytelling, a dedicated pop song, and English-language navigation. The game was designed as an online promotional tool, positioning interactive entertainment as a vehicle for embodying the brand's promise of attractiveness and confidence.
Results
Not published.







