Kurt Nitro

ArchiveThe campaign is offline. No archived build has survived.
Brand
Xbox
Year
2004
Objective
Engagement
Industry
Tech
Mechanic
Arcade
Agency
AKQA

Objective

Xbox Live was introducing multiplayer gaming functionality to the Xbox platform in 2004, and AKQA created Kurt Nitro to demonstrate the online play experience to the European EMEA market. The campaign invited players to help propel Kurt as high as possible through interactive gameplay.

Solution

Kurt Nitro was a playable online game integrated into the Xbox EMEA website under the 'PlayTogether' section. The core mechanic involved players jumping aboard to propel Kurt upward, showcasing Xbox Live's real-time multiplayer capabilities. The game was browser-based and accessed directly from the promotional campaign page.

Results

Not published.