Roller Johnny

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Brand
Johnny Test
Year
2011
Objective
Engagement
Industry
Entertainment
Mechanic
Arcade & Action
Platform
App
Agency
Chad Borlase
With
Kolody

Screens

1 screen

Objective

Teletoon was preparing its first-ever mobile app and wanted the debut to be a technology statement, not just another tie-in. Johnny Test was picked as the launch title because it was one of the channel's most recognizable, successful shows — a low-risk way to test mobile as a new venue for the channel's brands and pull young Canadian viewers deeper into the franchise.

Solution

Players pick Johnny Test or his dog Dukey and skate through the first annual Porkbelly roller derby, tapping to dodge and sideswipe rival racers Spike and Bling-Bling, grabbing Bling-Bling's loot for points and gulping Red Gush soda for speed boosts, all against a countdown clock that has to be beaten before time runs out. The standout move happens when a second iPhone with Bluetooth on is nearby: the game pairs the two devices and lays their screens side by side into one wider track, unlocking areas a solo player can't reach. Working together, the two players box in opponents and can trigger a power sling that launches them both ahead of the pack, while each still keeps a separate score on the leaderboard.

How it plays

7 steps
  1. 1

    The player picks a racer, Johnny Test or his dog Dukey, before the run begins.

  2. 2

    The character skates a roller-derby track against a countdown clock, running and platforming through the course while pushing past rival racers Spike and Bullet rather than simply riding past them.

  3. 3

    Along the way the player grabs Red Gush soda bottles for a burst of speed and collects Bling-Bling's bling for points, while power-ups add extra seconds to the clock needed to finish the level.

  4. 4

    A second player joins by bringing an iOS device with Bluetooth on and sitting nearby; the game detects and pairs the neighboring device automatically.

  5. 5

    Placing the two devices side by side merges their screens into one wider shared playfield, revealing areas not visible on a single screen.

  6. 6

    Working together, the two players coordinate movement to sandwich villains between their characters, and can find a power sling that launches both of them forward, out of the pack of racers.

  7. 7

    Each run is timed, and every player keeps an individual score that appears on a leaderboard for comparison after the session ends.