Race The Sun

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Brand
Land Rover
Year
2013
Objective
Product Launch
Industry
Automotive
Mechanic
Racing & Sports
Platform
Web
Agency
Q Department
With
MJZ
With
Wunderman NY
With
Y&R New York
With
Stink Studios

Screens

7 screens

Objective

Land Rover USA created the project to launch the 2014 Range Rover Sport (starting at $63,495) and build awareness and consideration among an affluent, digitally minded audience. The brand was shifting more of its marketing budget into digital — from 15% to over 35% within three years — on the premise that well-off buyers start car research online. The aim was to let people experience the car's acceleration, handling and off-road ability firsthand inside an entertaining format, pulling them further into researching the model.

Solution

At racethesun.landroverusa.com, the viewer watches a 2:30 cinematic film, shot in Northern California and Nevada, about a man racing to reach his destination before sunset. Before the story begins, they get a 360-degree walk-around of the new Range Rover Sport's interior and exterior. To play, they sync a phone to the browser using an on-screen code, turning the phone into a steering wheel they tilt, tap and swipe to steer (or they can use a keyboard on desktop). Three times during the film, the story breaks into a driving sequence where the viewer has to keep pace with the car and driver through the terrain. At the end of the run, they're given a score and an achievement level based on how well they kept up.

How it plays

6 steps
  1. 1

    Players arrive at racethesun.landroverusa.com and choose how to play: pairing a smartphone to the main screen with an on-screen code, or controlling the action from a keyboard.

  2. 2

    The film opens on a climber interrupted by a phone call issuing a challenge to reach a destination before sundown, establishing the race-against-the-clock premise that frames the whole story.

  3. 3

    Before the race begins, players get a 360-degree look at the Range Rover Sport 2014, rotating the view to examine its interior and exterior.

  4. 4

    The film periodically hands control to the player for short driving episodes, steered by tilting, tapping and swiping the paired phone or using the keyboard: one episode tests off-road handling, another tests acceleration, and a third tests cornering on asphalt.

  5. 5

    These game episodes alternate with uninterrupted film footage of the car racing through wilderness and onto asphalt toward the setting sun, and the player must keep pace with the on-screen driver throughout.

  6. 6

    At the story's end, players see a summary showing points scored and an achievement level based on their performance across all the driving episodes.