Christmas Shopper Simulator

Brand
GAME
Year
2014
Objective
Sales
Industry
Retail
Mechanic
Simulation & Strategy
Platform
In-Game
Agency
101

Screens

2 screens

Objective

Every December, GAME — a specialist games retailer — has to compete for holiday attention against generalist chains with far bigger media budgets. Rather than buy more reach, the brand wanted a piece of content its core gaming audience would recognise and want to share on its own, turning earned media — streams, playthroughs, reposts — into the campaign's real distribution.

Solution

Players download and install a free PC/Mac game from a standalone site: no ad, just a game to run. It drops you into a shopping mall from a third-person view with a Christmas gift list and a countdown timer, and the challenge is to grab everything on the list before time runs out. Getting there is the fun part — the mall's physics are deliberately unstable, so shelves topple, displays scatter and shoppers go flying as you barrel through, in the same knowingly broken style as Goat Simulator. A run ends when the timer hits zero or the list is cleared, leaving players with a chaotic highlight reel practically built for a screen-recording and a YouTube upload — which is exactly what happened.

Results

Over 1 million downloads and 36 million YouTube views (dandad.org).

How it plays

10 steps
  1. 1

    The player downloads the game free from its promo site for PC or Mac, no registration required, then picks a shopper character — male or female, with no further customization.

  2. 2

    Play unfolds in a shopping mall shown from third-person over the character's shoulder, populated with other shoppers and connected by working floors and escalators.

  3. 3

    Missions come from payphones scattered through the mall rather than a menu: picking up a phone triggers a call naming the gift to buy and the store that carries it.

  4. 4

    The player heads to the named store — each a parody of a real UK retail brand — hunts the unmarked item among the shelves, clears a store-specific obstacle to reach it, and fights off competing NPC shoppers by jumping, shoving, and grabbing before carrying the prize to Santa's grotto to complete the mission.

  5. 5

    Missions run on a countdown timer, and finishing one sends the player back to a payphone for the next, with later calls raising both the difficulty of the search and the competition for the item.

  6. 6

    Outside of missions the mall doubles as a sandbox with deliberately broken physics: players can throw gifts, ride escalators, smash displays, climb onto high shelving, and dive into crowds purely for chaos.

  7. 7

    A dedicated fart button shakes and scatters nearby merchandise — a purely comedic effect with no bearing on any mission.

  8. 8

    The game tracks a set of absurd achievements, from finding a hidden homeless character to splitting into the splits via a physics glitch, giving players a reason to keep poking around the mall.

  9. 9

    Beyond the mission chain, daily challenges give players a reason to come back to the mall every day through the holiday season.

  10. 10

    The campaign extended offline: limited physical copies of the game were hidden in real GAME stores, and whoever found one won an exclusive in-store prize.