Advergame

Brand
Mercado Dia
Year
2009
Objective
Sales
Industry
Retail
Mechanic
Mini-Games
Platform
Web
Agency
Paulo Pina

Screens

3 screens

Objective

Mercado Dia%, a Brazilian supermarket chain, commissioned this advergame from AmpyGames to reach shoppers online under its own brand rather than through a third-party game portal. No brief, press coverage, or case study survives to explain the specific marketing goal behind it — only that it was built as a promotional game for the Brazilian market.

Solution

Players land on a title screen, then move into a character-creation screen where they build their own avatar for the game. From there, they play as that character across a series of hand-drawn 2D locations, with the character animated frame by frame as it moves through each scene. What players are actually asked to do once inside those scenes — objectives, scoring, or any reward — isn't preserved in any surviving material, so the session's shape beyond character creation and movement can't be described.

How it plays

3 steps
  1. 1

    The game opens on a title screen branded with the Dia% supermarket campaign, from which the player launches the experience.

  2. 2

    Before playing, the player builds a custom character in a dedicated creation screen.

  3. 3

    The player then guides that character through a series of hand-drawn 2D scenes; the character is animated frame by frame, including a walk cycle, as the backdrop changes between different illustrated locations.