Tame Impala: Dracula Remix
Open the game- Brand
- Tame Impala
- Objective
- Awareness
- Industry
- Entertainment
- Mechanic
- Racing
- Agency
- Wayward Creative

Objective
Columbia Records and Tame Impala aimed to drive engagement and awareness for the Dracula remix release through an interactive entertainment experience. The playable marketing game served as a direct engagement tool to extend the music campaign and reach audiences through gamification rather than traditional advertising.
Solution
A first-person driving arcade game positioned players in an endless desert highway setting where they collected items and avoided obstacles. The game featured replayable endless-runner mechanics, likely integrating music or thematic elements from the Dracula remix to reinforce brand recognition throughout the play experience.
Results
Not published.







