The Self-Destructing Book

Open the game
ArchiveThe campaign is offline. The build is preserved on the Wayback Machine — open the snapshot
Brand
James Patterson
Year
2015
Objective
Product launch
Industry
Entertainment
Mechanic
Multiplayer
Platform
Web
Agency
Mother New York
With
Resn

Screens

2 screens

Objective

James Patterson's publisher created an urgency-driven product launch by releasing limited-time digital books that self-destructed within 24 hours.

Solution

Winners received digital book access with a 24-hour reading window before content disappeared. Players competed by tracking others' reading progress or stealing their remaining time in a multiplayer dynamic.

Results

Not published.