Dragon Spotting

Open the game
Brand
Disney
Year
2017
Objective
Engagement
Industry
Entertainment
Mechanic
AR
Platform
AR
Agency
The Zoo at Google
With
Monks
With
The Walt Disney Company
With
Asad Ayaz (Brand Lead)

Screens

8 screens

Objective

Disney launched Dragon Spotting to promote the 2016 theatrical release of Pete's Dragon. The campaign aimed to engage children with an interactive augmented reality hide-and-seek game featuring Elliot the Dragon, leveraging Google's computer vision technology to create an innovative mobile experience that bridged the film's storytelling with cutting-edge technology.

Solution

Dragon Spotting was a web-based AR game hosted at dragonspotting.com, requiring no app installation. Players entered their age at a gate, then were prompted to find everyday objects (TV, plant, couch, door) using their device camera. The experience adapted by platform: Android users saw Elliot appear in augmented reality through their camera lens, while iOS users uploaded photos to reveal if Elliot was hiding. Google Cloud Vision API powered object recognition, enabling the game's core mechanic of identifying what the player was pointing at and unlocking discoveries accordingly.

Results

Not published.