Rat Assassin

ArchiveThe campaign is offline. No archived build has survived.
Brand
Dishonored
Year
2012
Objective
Product launch
Industry
Entertainment
Mechanic
Action
Platform
Web
Agency
Rokkan

Screens

1 screen

Objective

Bethesda and Arkane Studios launched Rat Assassin as a free promotional mobile game ahead of Dishonored's October 2012 console and PC release. The campaign aimed to build awareness and player familiarity with Dishonored's core stealth-action mechanics during the critical pre-launch window, leveraging the emerging casual-gaming space to reach broader audiences beyond traditional gaming platforms.

Solution

Rat Assassin was developed by Rokkan as a free iOS game (iPhone, iPod Touch, iPad) with mechanics inspired by Fruit Ninja—players slice plagued rats using touchscreen gestures across twelve challenges. The game incorporated Dishonored's supernatural abilities including Bend Time, Shadow Kills, and Adrenaline Kills. Special power-ups included Bone Charms to slow time and Spring Razors to clear the screen. Combo slicing of multiple rats in one motion earned bonus points. The game featured a competitive engagement layer tracking player performance by country via a heat map on the dedicated ratassassin.com website.

Results

The game achieved a 4.5-star rating on iTunes.