Impossible Made Possible

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Brand
Coca-Cola
Year
2009
Objective
Engagement
Industry
Food & Drink
Mechanic
Quiz & Trivia
Platform
Web
Agency
Dinahmoe
With
North Kingdom

Screens

4 screens

Objective

Coca-Cola Zero sought to engage young audiences through an immersive brand experience that positioned the drink as enabling impossible things. The campaign invited players behind the scenes of a fictional Coke Zero headquarters, creating a gamified environment where players could compete for exclusive team membership and demonstrate their worthiness to join an elite squad.

Solution

An interactive web platform featuring 3D environments and video content depicting a secret Coke Zero SWAT team headquarters. Players underwent a series of challenges and trials within this immersive digital environment. The campaign spanned multiple digital channels including a dedicated website, Facebook fan page, YouTube channel, and rich media banner advertising.