Star Wars Arcade

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Brand
Star Wars
Year
2015
Objective
Engagement
Industry
Entertainment
Mechanic
Mini-Games
Platform
Web
Agency
Goodboy Digital & Disney EMEA

Screens

16 screens

Objective

Disney EMEA wanted to make a splash in HTML5 gaming and bring the Star Wars franchise to a new generation of fans, proving browser games could hold their own against native apps. The arcade also gave Disney a free, always-on hook to promote franchise releases — the Star Wars Rebels TV series, the home release of The Force Awakens, and Rogue One — keeping young fans coming back to the site.

Solution

Players land in a browser arcade hub built into the Disney site and pick a cabinet to play. In Star Wars Rebels: Team Tactics they swap between three heroes and their unique powers to solve puzzles across four locations, ending in a showdown aboard an Imperial Star Destroyer. In Yoda's Jedi Training they run an endless dash through Dagobah as Luke, dodging obstacles as the swamp scrolls by. In X-Wing Fighter they pilot a starfighter through side-scrolling combat set during The Force Awakens, upgrading their ship as they go. Every game pays out in a shared token currency, which players spend back in the hub decorating a personal Star Wars room and displaying trophies for their high scores. No downloads, no logins beyond the hub — just pick a game, play a round, and cash in the tokens.

How it plays

10 steps
  1. 1

    Star Wars Arcade is a browser hub on the Disney site, not a single game: the player scrolls between their own personalized room and a wall of poster-fronted arcade machines, each leading to a different Star Wars HTML5 game. Every day the player gets one chance to win coins just for entering, before playing anything, and on the first visit names their own "Star Wars Room."

  2. 2

    Back in the room, tokens earned across every game in the arcade are spent on decor, backgrounds and music drawn from the saga, while trophies for in-game achievements display the player's records — making room decoration a persistent meta-game fed by all the arcade's activities.

  3. 3

    In Yoda's Jedi Training, the player runs Luke Skywalker on a self-running endless dash across Dagobah, jumping (a second press adds a spinning double jump) and swinging a lightsaber with a single button, or matching taps on touchscreens. Any bad landing or collision ends the run instantly and restarts the level.

  4. 4

    Along the track the player collects Yoda's coins, and gathering four in a row triggers a Force Mode segment with boosted coin rewards; the run's scenery shifts through swamp, treetop and cave settings with changing light and weather.

  5. 5

    Clearing consecutive missions unlocks new versions of Luke to run as — an X-wing pilot from level 6 and a Jedi Knight from level 11, starting from the Dagobah farm-boy version — and both progress and best scores save in the browser, so tokens earned carry back into the arcade on return.

  6. 6

    X-Wing Fighter is a horizontal-scrolling shooter: the player pilots an X-wing through waves of TIE Fighters with the mouse or arrow keys, firing (and charging up a stronger shot) with space or a click, or on-screen buttons on mobile. The opening mission, Battle on Takodana, splits into two parts and is scored up to three stars.

  7. 7

    Runs award pickups such as deflector shields, missiles and health-restoring hearts, tracked on a central health bar, and in some stretches the player is joined by the Blue Squadron, leading a formation rather than flying solo.

  8. 8

    Between flights, points earned buy upgrades to health, cannon power and fire rate, with later tiers costing more (80, 150 and 300 points) up to a full 1,590-point upgrade of every branch.

  9. 9

    A second mission, Starkiller Base Assault, unlocks only after the first, though any cleared mission can be replayed for a better score; a separate simulation mode lets the player fly indefinitely, with the environment changing whenever they fly into a void warp icon.

  10. 10

    Star Wars Rebels: Team Tactics is a puzzle game where the player switches between three series heroes, each with a distinct ability, to solve room-based puzzles using the environment's physics across four locations ending aboard an Imperial Star Destroyer; tokens earned here, as in the other games, flow back into the arcade to refresh the player's room and trophies, pulling them toward the next machine.