Control10

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Brand
Mitsubishi
Year
2009
Objective
Engagement
Industry
Automotive
Mechanic
Challenge
Platform
Web
Agency
Muse Amsterdam

Screens

4 screens

Objective

Mitsubishi sought to create an engaging brand experience to promote the Lancer Evolution 10 through an interactive challenge game. The campaign aimed to connect players emotionally with the vehicle's performance attributes by having them prove their reflexes and control before earning virtual access to the car.

Solution

Control10 is a browser-based challenge game featuring 10 progressive levels designed to test player reflexes and control of their senses and surroundings. Players must master these 10 challenges to unlock virtual access to the Mitsubishi Lancer Evolution 10, tying the game difficulty to the vehicle's performance positioning.

Results

Not published.