COLLAPSE

Open the game
Brand
The Division
Year
2016
Objective
Engagement
Industry
Entertainment
Mechanic
Simulation
Platform
Web
Agency
Edan Kwan
With
makemepulse
With
BETC DIGITAL

Screens

10 screens

Objective

Ubisoft needed to build awareness and hype for Tom Clancy's The Division game launching in February 2016. The brand wanted to create an engaging, data-driven promotional experience that would demonstrate the game's apocalyptic narrative through an interactive lens, positioning the game as a serious, realistic exploration of societal breakdown rather than just a shooter.

Solution

Collapse is an interactive end-of-society simulator where users enter their city location and experience a personalized visualization of how quickly a weaponized virus spreads and causes civilization to collapse. The experience uses real-world data sources including OpenStreetMap, IATA flight routes, and NASA open-source data, modeled on actual epidemic forecasting. The simulator covers over 3,800 cities worldwide and was developed by BETC Paris with makemepulse. Users play as patient zero, watching societal infrastructure fail across their own community through data-driven projections informed by emergency risk specialists.

Results

Not published.